Wednesday, April 10, 2013

MTG: Standard, Practice for local PTQ/WMCQ with GB Ooze


Today I realized what sweet value 401 is offering at their PTQ and WMCQ (thank god Skyfox Games isn't getting good events anymore!) which resulted in me getting super pumped and opening Magic Online to battle in 2 dailies. I went 3-1 and 2-2, resulting in a cold 6 tix, 1 QP profit, ya living large :P Here's a updated/mutated version of the GB Ooze I cashed with the 2.5K.

Lands: 24
11 Forest
4 Overgrown Tomb
4 Woodland Cemetery
2 Golgari Guildgate
2 Evolving Wilds (experimental Deathrite Shaman synergy)
1 Swamp (Evo target, being a non Ooze land hasn't hurt since it's a extra source)

Creatures: 28
3 Ulvenwald Tracker
3 Deathrite Shaman (Gotta even up the Junk match up somehow)
4 Lotleth Troll
4 Strangleroot Geist
2 Knight of Infamy (Being played over Gloom Surgeon)
4 Wolfir Avenger
4 Predator Ooze
2 Yeva, Nature's Herald (I blame Andrew Naylor)
2 Wolfir Silverheart (Yeva/Salvage caused the swap with Garruk)

Spells: 8
2 Rancor
2 Grisly Salvage (Ridiculous curve filler, medicore card)
2 Ultimate Price
2 Sever the Bloodline

Sideboard
2 Rancor
1 Ulvenwald Tracker
1 Ranger's Guile
2 Appetite for Brains
2 Abrupt Decay
1 Deathrite Shaman
2 Garruk, Primal Hunter
1 Duress
1 Knight of Infamy
2 Triumph of Ferocity (Has been impressing me less and less)

0 Arbor Elf: It never fixed my colored mana, I didn't need a turn 2 Predator Ooze since I play this deck more as a slower/"inevitable" beatdown deck. Cutting it let me increase the land/black count, add more threats, and consistently cast a 2 drop on turn 2, which is what I've been craving this whole time.

2md/2sb Rancor: The metagame is easily a third aggro, Rancor just doesn't preform against those decks, in my experience I've rarely wanted any more then 1 Rancor, so 2 seems to be a fine hedge. The third is brought in against most slow removal/heavy sweeper decks, and the fourth is a random hedge in case I have to board out a insane number of threats.

2 Evolving Wild/1 Swamp/2 Golgari Guildgate: Just a little experiment to see how good adding a extra black source while slightly powering up Deathrite Shaman is. It's been playing a touch better then the old mana base.

3md/1sb Deathrite Shaman: Excellent for stabilizing against aggro, slightly below average against control, but the rise of Junk Reanimator forced my hand into moving 3 into the main deck. The synergy with Grisly Salvage and Evolving Wilds are also adding a few small points as well for it.

2 Yeva: I've been running into problems playing against Supreme Verdict, I have to keep regeneration mana open but can't deploy threats which lets those scummy control players get ahead. Yeva, Avenger, and Grisly Salvage are my attempt to fix that problem. They've worked out really well so far, I've also been very pleased to find out a 4/4 is bigger then a 3/4 (resto). Who woulda thought.

2 Grisly Salvage: This is the role-player that got signed on the team after I decided I wanted moar Deathrite's and Yeva's. It's super power is filling the curve from turn 2 onward by being able to keep regeneration mana open or deploy cheap to medium costed threats along side it. It's effect is powerfully mediocre

0 Alpha Authority(For now!): I want to tweak this current version until I fully understand it before I try to squeeze in another cheesy combo. But when I do it'll be bloody sweet. Here are pics as proof of concept.


Missing one of a victorious 6/5 Lotleth Troll vs Junk Reanimator :(



I'm still a big fan of this deck, it's ability to switch roles against opponents, resilient threats, and oddball cards have kept me coming back for moar. On that note I'll sign off. If you've got any questions or comments feel free to post em or email me. Till next time.